top of page

OPERATION SOVEREIGN SHIELD:
INFERNAL FURY

NOVEMBER 15TH, 2024

Join OSS: INFERNAL FURY - Continue the saga.  With Sundar's recent victory in Pinecrest, Tarnigal prepares for a counter offensive, bolstering the full power of the Federation.

ALSO TRY
FRIDAY NIGHT OP

PXL_20240216_193923763_edited.jpg

About The Event

After a hard-fought victory in the battle of Pinecrest, The Republic of Sundar momentarily seized control, expelling the forces of the Tarnigal Federation from this pivotal region of Iscandar.  However, the winds of war have not settled; the Federation, licking their wounds, are mobilizing the full might of their alliances in a formidable onslaught to reclaim Pinecrest and push deeper into Sundar's southern boarders.  In response to their earlier defeat, the Federation's war councils have convened, plotting a counteroffensive that is now visibly assembling around Pinecrest.  This resurgence is not just a bid to recover lost territories but a decisive push to dominate and dismantle Sundar’s flagrant defiance.  Sundar, meanwhile, fortifies their defenses, preparing to repel an invasion that threatens the very essence of their sovereignty and independence.

 

This escalating conflict is the heart of "Operation Sovereign Shield: Infernal Fury".  As the Federation prepares to initiate a ferocious assault, participants will find themselves immersed in a rich narrative, strategic scenarios, and a GREAT day of airsoft.  Will you align with Sundar, upholding their sovereignty, or will you join the Federation’s ranks, storming into battle to overturn the status quo and assert dominance?  Enlist for OSS: Infernal Fury and carve your path in a world where valor and vengeance converge.  Dive into a story that is ripe with intrigue, heroism, and the relentless pursuit of power.  YOUR actions will shape the course of this epic saga, deciding the fate of a world embroiled in conflict.  Join now and leave your mark on history.

THE TEAMS

Sundar Patch.png

THE REPUBLIC OF SUNDAR (RED TEAM)

The Republic of Sundar, nestled between daunting mountains and expansive seas, stands as a beacon of resilience and prosperity in a tumultuous world.  Governed by principles of democracy and freedom, it finds itself perpetually at the crossroads of internal division and external threats.  Its bustling ports and fertile plains are the lifeblood of its economy, yet they also make it a target for smuggling and espionage, especially from the neighboring Tarnigal Federation.  Sundar's military, though not the largest, is renowned for its valor and innovative strategies, embodying the spirit of a nation unwilling to bend before adversity.  After an unprecedented victory against the Tarnigal Federation in Pinecrest, the Republic of Sundar prepares for a large-scale counter offensive.  Their hope is to hold out against the might of the Federation in order to preserve their sovereignty.

Tarnigal Patch (2).png

THE TARNIGAL FEDERATION (BLUE TEAM)

The Tarnigal Federation, a formidable coalition of Countries, stands as a beacon of military might and dominance in a region fraught with tension. United under a complex federal system, it balances the autonomy of its members with the collective power of the Federation, led by the influential country of Tarnigal.  Despite its outward appearance of unity, the Federation is a tapestry of diverse cultures and political ambitions, often leading to internal power struggles that test its cohesion.  At the heart of its current conflict with the Republic of Sundar, the Federation's resolve has been brought into question, as they struggle to maintain control of their territories.  The Republic's flagrant defiance of Federation control has shaken many people's faith in the Federation.  Now, the Federation bolsters their armies in an attempt to reestablish unity among their member nations.

PREVIOUSLY AT OSS

445387072_122140393586238857_8990503648531260015_n.jpg

RULES & REGULATIONS

Please take a moment to carefully read and abide by all listed Rules & Regulations to ensure a safe and enjoyable experience for everyone involved.

EYE/FACE PROTECTION

These eye and face protection guidelines have been set in place by the facility allowing us to host Operation Sovereign Shield.  This means that failure to comply with safety regulations will result in expulsion from the facility.

Eye Protection: Your eye protection must be fully sealed, using materials like rubber, plastic, or foam, and must meet the impact resistance standards of ANSI Z87+. It's crucial that the eye wear snugly fits your face, with a gasket that ensures a complete seal. Only manufacturer-designed gaskets are acceptable for use on the field. Note: Mesh goggles are not permitted unless supplemented by additional eye protection, such as safety glasses, worn underneath.

Mouth Protection: Mouth protection is mandatory and must be worn in conjunction with full seal eye protection. Players can either choose a full-face paintball mask for complete facial coverage or pair full seal goggles with an appropriate lower face covering that ensures the nose, mouth, and chin are fully protected. Please note, neoprene face coverings do not meet our safety criteria and are not allowed.

Safety Procedures: All players are required to wear full face and eye protection at all times while on the field, ensuring maximum safety against potential injuries. Additionally, the use of a barrel sock on all airsoft replicas in the ready area is mandatory to prevent accidental discharge.

 

Staff Discretion: Be aware that our team reserves the right to disallow the use of eye and face protection if it fails to form a proper seal around your face or head, or if the eyewear’s safety standards are in question or not up to our required specifications.

We urge all participants to adhere to these guidelines diligently, to ensure a safe and thrilling experience in the field. Your cooperation is paramount to maintaining the high standards of safety and enjoyment our events are known for.

WEAPON RESTRICTIONS & MED

All airsoft replicas are subject to velocity testing using .20, .32, or .40 gram BBs at the discretion of the field staff. Additionally, no full-automatic fire is permitted inside of buildings and other such structures.

Pistols and Shotguns:

- Maximum velocity: 1.49 joules with .20 gram BBs.
- Engagement distance: No minimum for semi-automatic fire; 25 ft for full-automatic fire.

Assault Rifles, semi-automatic locked:

- Maximum Velocity: 1.55 joules with .32 gram BBs.

​- Engagement distance: no minimum. 

Sub Machine Guns (SMGs):

- Maximum velocity: 1.55 joules with .32 gram BBs.

- Engagement distance: No minimum for semi-automatic fire; 25 ft for full-automatic fire.

Light Machine Guns (LMGs):

- Maximum velocity: 1.64 joules with .32 gram BBs.
- Engagement distance: 25 for semi-automatic fire; 50 ft for full-automatic fire.

Marksman Rifles (DMRs), semi-automatic locked:

- Maximum velocity: 2.09 joules with .32 gram BBs.
- Engagement distance: 50 ft minimum.

 

Medium Machine Guns (MMGs):

- Maximum velocity: 2.09 joules. with .32 gram BBs.
- Engagement distance: 75 ft minimum.

 

Bolt Action Sniper Rifles:

- Maximum velocity: 2.81 joules with .40 gram BBs.
- Engagement distance: 75 ft minimum.

 

Grenades and Shower Shells:

- The use of Taggin and Airsoft Innovations 40Mike products is not allowed.

- No "Launchable" grenades or other such products are allowed.

- Shower Shells are permitted.
- Engagement distance: 25 ft minimum for approved devices.

- Spring Grenades, Sound Grenades, and Pyro grenades are permitted.  Grenades must have some form of "activation" to signal detonation.  (Dummy Grenades do not count)​

​- Contact us through the website if you have questions about grenades & grenade launchers.

 

These regulations are in place to ensure a balanced, safe, and enjoyable experience for all participants. Compliance with these guidelines is mandatory for participation in our events.

WEAPON CLASSES

Designated Marksman Rifles (DMRs):

- A barrel length of 16 inches or more, including the flash hider, or approximately 14.5 inches before adding a mock suppressor.  DMR replicas must have a ranged optic (larger than a standard red dot or micro), while magnification is not required, the replica must look the part.

Non-Qualifying DMRs:
Weapons not considered DMRs include the M16, MK12 SPR, G3SAS/MC51, VSS/VAL, SCAR-L, Ruger 10/22, and SCAR-H CQB.

Sub Machine Guns (SMGs):

- Replicas that qualify as SMGs must replicate real steal firearms in the same classification.  Please note that Short Barrel Rifles (SBRs) do not meet weapon classifications for this category. However, Personal Defense Weapon (PDW) style replicas may classify as an SMG if they meet the set velocity requirements.

 

Medium Machine Guns (MMGs):

- Replicas that qualify as MMGs must replicate firearms chambered in 7.62 NATO or higher, such as the PKM, BAR, M1919, MG42, M60, M240, Mk48, HK21, and M134 Minigun.

 

Light Machine Guns (LMGs):
- Replicas that qualify as LMGs must replicate firearms issued in fireteam capacities, such as the M249/SAW, Stoner LMG, RPK, RPD, M27 IAR, MG36, L86 LSW, and Shrike/Krytac LMG.

 

This classification ensures that each weapon is used in a manner consistent with its real-world capabilities and safety requirements, maintaining fairness and realism in our events. Compliance with these specifications is crucial for participation.

441872638_122140392170238857_4934521635308381082_n.jpg

WHAT TO BRING

Please read over this list of gear.  While most items are only recommended, there are some items that you will be required to bring.

REQUIRED ITEMS

  • Full seal ANSI rated eye protection

  • Lower face protection (Not Neoprene)

  • Closed toe shoes

  • A positive mindset and a sportsman like attitude!

RECOMMENDED ITEMS

  • An Airsoft blaster

  • Ample ammo and batteries for a full day of play 

  • Water (concessions will be available on the field but we recommend that you bring enough water for yourself to stay hydrated)

  • A dead rag

OSS: Infernal Fury
OSS: Infernal Fury
0 DAYS TO THE EVENT
Nov 15, 2024, 8:00 AM EST
Hopper's Paintball & Airsoft
bottom of page